Gnoll

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Welcome to Gnoll's website

New Git web interface available

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A git web interface is now available here:

http://www.gnoll.org/git/gitweb.cgi

 This new tool lets you browse thourh Gnoll's history and also provide some RSS/Atom feeds.

Last Updated on Sunday, 05 July 2009 12:48
 

Windows and news

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I'm glad to announce a new SDK and an executable version for windows.

 

SDK (Software Development Kit) for Visual Studio 2008 :

The SDK is configured to generate a binary in debug/release configuration. You may have some issues if the "command arguments" option is not set.Please make sure to have the "command arguments" set to "--load-source-directory="data" --save-source-directory="data/". the "command arguments" option can be set through the menu Project => Properties => Debugging => Command Arguments.

All dependencies have already been set up and you should have nothing to do.

This SDK has been successfully tested on several hosts thanks to loridaz and Heinrich. So no one should encounter any issue.

The only issue is that you have to copy/paste manually new source at each update in the project ... (for the next release i will try to configured scons to generate a VS Project, a ticket is open if someone want to try it :)).

One workaround would be to replace the bare source code by a git repository.

Download

Binary version 0.1.6RC1 :

For non-developers, a release binary has been created, though it's not the final version (it will be announced later), but it's a mainly there to show Gnoll runs also on Windows.

Download

Others news :

  • Some bugs in the scene have been detected and are being taken care of
  • Interaction with the UI is now possible
  • Several tickets have been opened about development/tools/website
  • Management of POSIX signals are on their way
  • Some other bugs have been fixed (ex: one bug was preventing the state of the scene being saved at exit time)
To follow :
  • Scene module should be fixed pretty soon
  • Signals management will be completeed
  • Integration of variants with scons for cleaner builds (it will be hard ...)
  • Release the next version of Gnoll 0.1.7. See http://www.gnoll.org/flyspray/index.php?do=roadmap&project=1to check its status
Last Updated on Friday, 29 May 2009 12:29
 

We are not dead

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Despite the lack of visible activity on this website, we are still working hard on bringing you the best of the best, the cream of the crop, THE truly kickass rpg/action game engine!

 So here are some random news:

  • Gabriel has reworked cameras' code so he can test (and create some unit tests) them without relying on Ogre.
  • Gabriel is currently working hard on a mingw port of our SCons scripts. So you can expect pretty soon to be able to compile Gnoll from your Windows.
  • I am working on a rpm package of Bullet. It's on its way to be integrated to the official Fedora repository.
  • I have finished working on the basic features of the scene manager. Don't hesitate to try it and to break it. I need to be kept busy.
  • Heinrich has joined Arcancia to help them integrating their models to Gnoll and to work on features specific to Arcancia. So welcome Heinrich !
  • There is also a discussion about how to implement objects related to the game logic on the mailing-list. Don't hesitate to join us and to tell us your point of view!

 

I would like also to thank all those involved in Gnoll. Thanks to all of you we have reached 51% of our objectives for the next release although only 2 month have past since the previous one.

Last Updated on Wednesday, 04 March 2009 22:21
 

On the way ...

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The next release is on the way ! :

  • Gabriel has finished the camera module, he now working on documentations, fix bugs and interaction with the UI. You can find the documentation on the wiki (http://wiki.gnoll.org/wiki/Documentation).
  • Paf is working hard on bullet and Game Object.
  • Heinrich is now working on the arcancia integration.
  • New private branch have been open about the game object development
  • Gnoll have been tested on Debian and work as well
  • Refactoring 80% of the main.cpp have been done by Gabriel
  • Wetneb  has added the support of CEGUI XMLlayout

And thanks to all contributors for theirs helps to open ticket, advice, help to involve Gnoll, etc.

We have reached now 68% of our objectives for the next release, but a lot of things have been done that weren't in the objectives (like CEGUI XML or main refactoring).

Last Updated on Friday, 29 May 2009 11:30
 

New unit testing framework added

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A new unit testing framework has been added to Gnoll thanks to Mokona.

 This will help us testing Gnoll more thoroughly and making sure we don't have any regression bugs.

We will also use this to test new features.

 

This is a great news and a great progress for Gnoll.

 

 
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