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    <title>Flyspray:: Gnoll  </title>
    <lastBuildDate>Sun, 08 Aug 2010 07:43:46 -0700</lastBuildDate>
    <description>Flyspray:: Gnoll  Gnoll: Recently opened tasks</description>
    <link>http://www.gnoll.org/flyspray/</link>
        <item>
      <title>FS#106: Review log message in gnoll</title>
      <author>gabriel</author>
      <pubDate>Wed, 09 Jun 2010 11:31:18 -0700</pubDate>
      <description><![CDATA[Because, Gnoll use Ogre/Cegui and a lot of library, because we have a lot of code, we need to have a very good log message, from the beginning to now, Gnoll has grow up but messages are very &#039;bad&#039;, we need to review all the code to be more verbose and facilitate the maintenance and feed back from users :).<br />
<br />
For more information, you can contact Gnoll Team by the Mailing List. ]]></description>
      <link>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=106</link>
      <guid>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=106</guid>
    </item>
        <item>
      <title>FS#105: Create a tool to export a static scene</title>
      <author>gabriel</author>
      <pubDate>Wed, 09 Jun 2010 11:23:51 -0700</pubDate>
      <description><![CDATA[We have already a tool to export a scene in Blender to a set of pages, but this is for a dynamic scenemanager, we need another tool to export a scene from blender in one page/level for the static scenemanager<br />
<br />
For more information, you can contact Gnoll Team on the mailing list :).]]></description>
      <link>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=105</link>
      <guid>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=105</guid>
    </item>
        <item>
      <title>FS#104: Divide submodules in subdirectory</title>
      <author>gabriel</author>
      <pubDate>Wed, 09 Jun 2010 11:21:19 -0700</pubDate>
      <description><![CDATA[Each file of each submodule need to be in a subdirectory like src/scene/camera/src/, src/scene/gameobject/src/, etc.]]></description>
      <link>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=104</link>
      <guid>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=104</guid>
    </item>
        <item>
      <title>FS#103: Create a static scenemanager</title>
      <author>gabriel</author>
      <pubDate>Sun, 06 Jun 2010 07:47:43 -0700</pubDate>
      <description><![CDATA[Create a static scenemanager version, currently, we have a dynamic version that use page system, we have to do a version more basic that doesn&#039;t divide the scene in page, but that load all resource like a level.]]></description>
      <link>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=103</link>
      <guid>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=103</guid>
    </item>
        <item>
      <title>FS#102: Create subdirectoy for submodules</title>
      <author>gabriel</author>
      <pubDate>Sun, 06 Jun 2010 07:46:00 -0700</pubDate>
      <description><![CDATA[Currently, all file are in the general include/ directory.<br />
<br />
We have to create subdirectoy that represent a submodule (camera, page, etc.), there is an example in core/ with messages.]]></description>
      <link>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=102</link>
      <guid>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=102</guid>
    </item>
        <item>
      <title>FS#101: Refactoring to respect coding style</title>
      <author>gabriel</author>
      <pubDate>Sun, 06 Jun 2010 07:44:20 -0700</pubDate>
      <description><![CDATA[The code must respect http://wiki.gnoll.org/wiki/CodingRules]]></description>
      <link>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=101</link>
      <guid>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=101</guid>
    </item>
        <item>
      <title>FS#100: Refactoring to respect coding style</title>
      <author>gabriel</author>
      <pubDate>Sun, 06 Jun 2010 07:44:09 -0700</pubDate>
      <description><![CDATA[The code must respect http://wiki.gnoll.org/wiki/CodingRules]]></description>
      <link>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=100</link>
      <guid>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=100</guid>
    </item>
        <item>
      <title>FS#99: Refactoring to respect coding style</title>
      <author>gabriel</author>
      <pubDate>Sun, 06 Jun 2010 07:44:01 -0700</pubDate>
      <description><![CDATA[The code must respect http://wiki.gnoll.org/wiki/CodingRules]]></description>
      <link>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=99</link>
      <guid>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=99</guid>
    </item>
        <item>
      <title>FS#98: Refactoring to respect coding style</title>
      <author>gabriel</author>
      <pubDate>Sun, 06 Jun 2010 07:43:37 -0700</pubDate>
      <description><![CDATA[The code must respect http://wiki.gnoll.org/wiki/CodingRules]]></description>
      <link>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=98</link>
      <guid>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=98</guid>
    </item>
        <item>
      <title>FS#97: Refactoring to respect coding style</title>
      <author>gabriel</author>
      <pubDate>Sun, 06 Jun 2010 07:42:09 -0700</pubDate>
      <description><![CDATA[The code must respect http://wiki.gnoll.org/wiki/CodingRules]]></description>
      <link>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=97</link>
      <guid>http://www.gnoll.org/flyspray/index.php?do=details&amp;task_id=97</guid>
    </item>
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